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- on mouseDown
- puppetSprite(29, 1)
- set the memberNum of sprite 29 to the number of member "PAUSE DOWN.PICT"
- updateStage()
- if the movieRate of sprite 5 <> 0 then
- set the movieRate of sprite 5 to 0
- else
- set the movieRate of sprite 5 to 1
- end if
- end
-
- on mouseUp
- set the memberNum of sprite 29 to the number of member "PAUSE UP.PICT"
- updateStage()
- puppetSprite(29, 0)
- end
-